ck2 defensive pacts on or off. when you start a game you can turn off defensive pacts in the game rules. ck2 defensive pacts on or off

 
 when you start a game you can turn off defensive pacts in the game rulesck2 defensive pacts on or off I have my current game set to where defensive pacts are off, but somehow characters can still create and join them

I just forgot about them and never turned them back on. Rebellion leaders don’t join defensive pacts. They're either irrelevant or completely excessive, there is no middle ground. I haven't played the game in over 8 months (or any game for 8 months. Defensive pacts can be. 403K subscribers in the CrusaderKings community. Dark days ahead. Crusader Kings II > General Discussions > Topic Details. If the subject of the pact attacks one of the members, others will join the war like allies. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. when everyone says that norse are op, but they forget about the defence. If the subject of the pact attacks one of the members, others will join the war like allies. Press J to jump to the feed. So is it more fun to play with pacts on so larger. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. Once you get there you're basically one step away from world conquest. Business, Economics, and Finance. May 21, 2016. If the subject of the pact attacks one of the members, others will join the war like allies. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Both on the battlefield and off. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. Kudos to you essentially winning the playthrough in 10 years. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. •. Hope that helps. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. You can extract your save with any utility that can unpack zip files. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Holy Wars by default should remove at least your religion group from the pact. The main dinasty may change, or some vassals become independent, but it does not completely collapse. To do this you need to incheck the little box near the save button before saving. Reply. Rich Childhood. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. One takes the target territory, the other kills people who try to interfere. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. 1 Chinese Invasions 2. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Army movement lock on for a small bit more strategy in your fights. . Defensive pacts can be. Defensive pacts can be. don't know which specific type of event troops the. Try trade your lands for time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Antipope war should mean the defender and their pact members get automatically excommunicated if. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. ago Castilla Off. Defensive Pacts: On. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. Nov 9, 2018. CK3 has completely omitted that feature. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Only City States and Minor Powers can be members of a defensive. Was watching a play through series and the guy was playing with them off. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. It's most annoying when you're small though, and conquering individual counties one by one. Enables raiding. I am not sure turning off defensive pacts is a minor feature in CK2. 0 -- Relative size requirement is this at 100% threat. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Defensive pacts can be. and ofc waiting. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. . This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Paradox Forum. Defensive pacts can be. Let's say there is a world defensive pact against you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Apparently achievements don't get disabled when you turn pacts off. If the subject of the pact attacks one of the members, others will join the war like allies. A Game of Thrones Mod. Members. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Aggressive vassal AI makes it hard to limit your vassal's growth. then simply use the create_alliance effect/command with that saved scope as the target. yes, its working as intended. They now only join the pact if they felt genuinely threatened by you. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. . Also I definitely keep border dispute. Defensive pacts can be. NDiplomacy. Beating defensive pacts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Removes Defensive Pacts as Threat decays 100% per month, max. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. If the subject of the pact attacks one of the members, others will join the war like allies. A defensive league takes only 1 relation slot, no matter how many members. Then type "infamy" "-##" without the "" of course for everything. crusademember • 4 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Second is if the county (s) you want are small (up to their independent liege) just snipe them. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. ago. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. 126 votes, 33 comments. except that it's weird and it doesn't work all the time, and apparently. Monks and Mystics also has a chancellor job that increases. I want to trade with foreign realms. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. . So is it more fun to play with pacts on so larger. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. So basically, defensive. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. HydroAC. If the subject of the pact attacks one of the members, others will join the war like allies. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. Therefore, I wonder if anybody in. If the subject of the pact attacks one of the members, others will join the war like allies. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. ) It has been said that there is very little counter-play available. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. Obviously it doesn't work as well as it does in EU4, but. . At least some were last verified for version 2. Jump to latest Follow Reply. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Later on you can release them from tributary status and declare war immediately before they can join a defensive pact. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I looked in the wiki and I couldn't find anything about it. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. They're all optional features you can toggle with the Game Rules. R. I second this. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. when you start a game you can turn off defensive pacts in the game rules. Support. Launcher. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Phantom-Fireworks • 4 yr. The higher the threat of the attacker the lower the opinion threshold for the ai. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Mods. I would say CN forming is on par with Defensive Pacts. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. It should be more difficult for large empires to form alliance and easier for lesser countries. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. But then again he did complain about the whole "fuck defensive pacts"-bit. Disabling defensive pacts does not disable achievements. . It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. Forums. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. In my current campaign my clan skyre is fighting off endless waves of empire troops, lizardmen, high elves and knights. Second is if the county (s) you want are small (up to their independent liege) just snipe them. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. If the subject of the pact attacks one of the members, others will join the war like allies. Featured. 1 Holy Fury 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. Holding prisoners. If the subject of the pact attacks one of the members, others will join the war like allies. You'd have to marry off your child as well as park. . Defensive pacts can be. Please explain your issue is in as much detail as possible. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The option will be greyed out unless you have a valid reason to petition for diplomacy. I am "Jalayirid" in the west. My first king dies abruptly at 25, leaving his 5 year old on the throne. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. stawpdahates • 4 yr. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. Get app Get the Reddit app Log In Log in to Reddit. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Prep your retinues around the land then declare war. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Mods. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. NuncEstBidendum. Siege of Constantinople (1453) in CK2 terms. Basically, Warmongering is amazing, but comes at the cost of religious unity. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. My first king dies abruptly at 25, leaving his 5 year old on the throne. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. I can't attack anyone because once. So I always play with pacts on. Turning the defensive pact off is not cheating. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Business, Economics, and Finance. The leader of a league is the one that invites people in. Here is an example. So is it more fun to play with pacts on so larger. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. If the subject of the pact attacks one of the members, others will join the war like allies. 411K subscribers in the CrusaderKings community. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 402K subscribers in the CrusaderKings community. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. A player in control of just India will have the largest army on the map by a huge margin. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. Defensive pacts can be. Your threat level is determined by a %. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. There are some downsides to modding and using mods though:. Members. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. I haven't played the game in over 8 months (or any game for 8 months. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . So is it more fun to play with pacts on so larger. Yeah i can do that. I just forgot about them and never turned them back on. And here's me always playing as a count and not getting much done for the first 100 years. Thanks in advance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . Nice to keep on if you just want to bash a fantasy invasion of 200k, but. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. CK2 had defensive pacts. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Defensive pacts can be. still low on threat so you can not call/join defensive pact. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. Defensive Pacts were meant to fight blobbing. Defensive pacts can be. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Shattered retreat, which I always switch of, also. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 5 to +2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Next game though, that mechanic is being turned off in the rules. ago. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Paradox Forum. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. How to get into a defensive pack?? bobdylan1234. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Start it and save it not compressed. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . This tends to make the game easier. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Mar 15, 2022 @ 4:25pm. ) It has been said that there is very little counter-play available. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. Elder Kings. tolgapacaci • Bastard • 2 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So there is a mechanic in ck3 that really bothers me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The trick is to first save the character you want to ally with as a saved scope variable. The option will be greyed out unless you have a valid reason to petition for diplomacy. Defensive pacts can be. Sometimes it gets down to two or three rulers. However I usually run into a point where I am…NDefines. Enables raiding. ck2 was already really easy, it was just convoluted for new players. Supernatural Events: On. Now I'm wondering if they would make the game more fun. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. The most powerful tool for this is arranged. So is it more fun to play with pacts on so larger. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Latest. It is one of the biggest hurdle to quick expansion and you can turn it off. CannedBison. His succession law is gavelkind. I am sitting at 99-100% threat level. 5. 409K subscribers in the CrusaderKings community. Wiki. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. 6x yet, then do it and do NOT compress it. If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. So is it more fun to play with pacts on so larger. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. For example, two things that were. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Defensive pacts can be. 22 solamyas • 6 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be.